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Manikin heads are placed on four stands spaced 30 feet apart and standing 5 feet from the ground and their is a entrance and exit stand that do not have heads, but must be negotiated as well. A padded mace or short sword is used to knock off the heads as the rider weaves back and forth between the head stands. The run is time timed, beginning as the rider passes the entrance marker and ending as the rider races straight back to the start after completing the weaving of the full course. Time is added for each head not knocked off, each weave missed and if the horse or rider knock over any of the stands. |
"Lance and Rings" This element is not timed. Three "T" stands are set up in a line, each with 2 rings on each side of the "T". These rings vary in size from 1" to 6". The rider makes one pass down each side, attempting to take one ring from each stand on both sides, with the tip of the lance. The smaller the ring, the higher the score. Faster gaits add to your score, so walking scores lower then trotting, which in turn scores lower than cantering/galloping. Lances may be held either "Norman" style; lance across the horses neck, or "Saracen" style; lance held along the same side as the target.
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Mounted Crest Combat Each rider wears a helmet with a crest measuring at least 5" tall, mounted to the top with velcro or some other easily detachable mounting. The object is to knock the crest from your foes helmet with a foam weapon without having yours knocked off first. Attacks are made at no faster than the trot and target the crest ONLY. Striking with rider accidentally will get you a warning. Striking a horse accidentally gets you disqualified. Striking either intentionally will get you asked to leave and not return. This is not a activity for everyone. Not all horses will take kindly to it, so special qualification is required to take part. |
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Pig Sticking A simulated hunt. The rider makes a run and attempts to spear the quarry target. If the target is hit, the rider swings the lance upward over their head and rides back to the start. There are several tricks involved here; scoring the hit with the lance AND getting back to the start with the quarry still on your lance tip AND without falling off your horse. Not as easy at it sounds. ;> |
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Quintain A pivoting target with a counter weight is struck with a heavier lance. The force of the strike is judged by the number of time the quintain spins. Speed Quintain A pair of pivoting targets is set for a pair of riders to make a run at with a lance. Two riders at opposite ends of the Tilt, race to their target and try to score a solid hit before their opponent. Javelin Throw Small spears are thrown at a target as the riders passes down one side. Mounted Archery Arrows are shot at a target or targets as the riders passes down one side. (SCA) Reed Chop Poles with pre-cut sticks of varying lengths attacked to the top are set up in a line or two lines. The run is made straight, not weaving, down the line or between the two lines as the rider attempts to "cut the reed tops" by cleanly knocking off the sticks with a wooden sword. Challenge Course Consist of various configurations of the standard elements arranged around the riding area in interesting layouts. |