DESTRIER CONTEST

The Destrier is the best-known war horse of the medieval era. It carried knights in battles, tournaments, and jousts. It was described by contemporary sources as the Great Horse, due to its size and reputation.
While highly prized by knights and men-at-arms, the destrier was actually not very common. Most knights and mounted men-at-arms rode other war horses, such as Coursers and Rounceys. These three types of horses were often referred to generically as chargers.

This contest is designed to test the skills most prized in a Destrier. Fearlessness, Power and Desire To Win. The challenges and scoring are as follows:

2 Spinning Quintains - When struck with a lance the number of turns of the quintain arm is counted by quarter turns.
2 Shock Quintain - A heavy, stationary quintain is struck with a heavy lance in an attempt to knock it over with the force of the strike.
Double Quintain - A quintain with a target at both ends is set in the middle of the tilt. Two riders start at an equal distance from their target and when both mounts are standing calmly, a marshal calls the run. The rider striking their target first drops the targets on both sides. Must be run at a fast trot or better or the rider loses the pass, regardless of other factors..

Scoring:

Spinning Quintain - 4 points for each full spin. Two Runs.
Shock Quintain - 1 point for a light hit. 5 points for a rocking hit. 10 points if the quintain is knocked over completely. Two runs.
Double Quintain - There will be no pre-determined order of competition but rather a total four runs will be made by each rider against challenged riders of their choice. The tourneyers should go to staging area outside the Destrier Arena.. When ready, they should get their lance from the weapons station and queue up at the entry to the arena. Challenges should not be issued to riders against whom the challenger has already ridden, unless no other is available. When a tourneyer has made four passes, he has completed this part of the contest. 5 Points will be awarded for each win. Note: Periodic "Walking Passes" will be called by the marshal. A walking pass, as the name would indicate is a call for both riders to quietly walk there mount instead of making a competitive run, saluting their opponent as they pass, then set up again for the run at the opposite end.. The call for a "Walking Pass" will be made at random intervals, so horse and rider will not know when a pass is real or a walk.

Having barding for the horse or not may be a factor in determining a winner in the case of a tie.