COURSER CONTEST

A Courser was a swift and strong horse, frequently used during the Middle Ages as a warhorse. It was ridden by knights and men-at-arms. Coursers are commonly believed to be named for their running gait, from Old French cours, 'to run'. However, the word possibly derived from the Italian corsiero, meaning 'battle horse'.

This contest is an opportunity for owners of a Courser to show their steed to best advantage in speed, agility and steadiness. The challenges and scoring are as follows:

A timed course consisting of Heads and Rings to be taken with both sword and lance as well as two quintains. These elements will be laid out in a non-standard fashion and will test the riders ability to maneuver the horse.
Rider will start with Heads weapon in hand, and a Rings sword on their belt or attached to the saddle. A Rings Lance will be waiting, stuck in a bail of hay at the entrance to the Rings area and quintain lance will be upright against a stand.
The timer will start when when the rider crosses the Start/Finish line.
The rider moves to the entrance of the Heads Area, maneuvers through a nonstandard heads arrangement, striking off the heads, then dropping the Heads weapon, they will then draw the Ring Sword.
Moving to the Sword Rings stand, the rider will make 5 passes at the stand, swinging back out around markers between each run. After all the passes are complete the sword is discarded.
Moving to the entrance of the Lance Rings, the rider will pull the lance from the hay bail and make their way as quickly as possible to each rings stand, in succession and back again. There will be only one ring per stand, on each side, 6 rings total, instead of the standard double ring set up of 12 rings.
Once the rider finish their Rings run, the lance is returned to the hay bail.
Heavy lance is then taken from a stand and a run is made on both a Shock Quintain and Standard Quintain. Lance is then discarded and the rider exits the course at the Start/Finish line and the timer stops.

Scoring:

Basic score will be the time of the full run.
+2 second for each head left standing, departure from course, and/or head stand knocked over by anything other than the force of a blow.
+2 second for each Sword Ring less than 5 taken or failure to going around a outer marker.
+2 second for each Lance Ring missed, and/or Ring stand knocked over.
+5 second for failing to return the Ring lance to the hay bail.
-5 seconds for rocking the Shock Quintain.
-10 seconds for knocking over the Shock Quintain
-1 second for each quarter spin of the Standard Quintain